- Anime Final Strike Inferno Hunt is the headline event of the game's first full update and the path to Benny Maru
- Two keys gate the event: Amaterasu's Key unlocks Act 1, Tabernacle Key unlocks Act 2
- AFK farming is possible with a TinyTask replay macro, strong units, and a large key stockpile
- Hybrid DPS is mandatory because flying enemies ignore ground-only attackers
- Stock keys first: around 97 keys cover only 4-5 hours of overnight AFK runs
What Is the Anime Final Strike Inferno Hunt Event?
The Anime Final Strike Inferno Hunt event launched alongside the game's first full update, and it stands as the exclusive route to Benny Maru, one of the update's headline units. The event splits into two acts, and each act demands its own entry key, which turns the mode into a loop: farm keys, burn keys on runs, and hope clears drop enough keys back to keep the session alive.
Infernal enemies also behave differently from standard waves. They spawn at the back of the map, similar to how Kyne-type enemies work in All-Star Tower Defense X, which is why positioning and hybrid coverage decide whether a run survives.
Video Highlights:
- Full TinyTask replay macro setup for hands-free Inferno Hunt clears
- Loadout requirements: two strong hybrid DPS units plus dedicated money units
- Key economy breakdown: 97 keys cover roughly 4-5 hours of AFK farming
- Roof positioning trick to catch infernal spawns during automated runs
| Act | Entry Item | Key Sources | Event Focus |
|---|---|---|---|
| Inferno Hunt Act 1 | Amaterasu's Key | Asakusa Flame Legend Stages; Act 1 & 2 clears | Entry-level runs, key drops |
| Inferno Hunt Act 2 | Tabernacle Key | Chance drop from Act 1 & 2 clears | Advanced runs, event rewards |
Benny Maru is tied to Inferno Hunt progression, making this event the main farming priority for players chasing the update's new unit. Clear counts matter, so treat every key spent as a step toward the reward.
Entry Keys and Where to Farm Them
Key supply is the real gatekeeper of the event. Both entry keys drop on a chance basis when you clear either act, and Amaterasu's Key also drops from the Asakusa Flame Legend Stages, giving you a second farming lane outside the event itself. Tabernacle Keys have no outside source, so Act 2 access depends on drop luck from your clears.
| Key | Unlocks | Drop Sources | Farming Notes |
|---|---|---|---|
| Amaterasu's Key | Inferno Hunt Act 1 | Asakusa Flame Legend Stages; Act 1 & 2 event clears | Most reliable target for pre-event farming |
| Tabernacle Key | Inferno Hunt Act 2 | Chance drop from Act 1 & 2 event clears | No Legend Stage source; expect slower stock |
Plan your key stock before any overnight session. A stockpile of roughly 97 keys sustains about 4-5 hours of continuous AFK runs, and since keys only return through chance drops, a single night of key farming may only fund one night of event farming. Players running thin inventories should expect two nights of key preparation for every night of Inferno Hunt AFK.
Clears do not return a key on every run. Budget more keys than you think you need, and treat key drops during AFK sessions as a bonus that extends the session rather than a dependable income source.
AFK Setup: Step-by-Step
The Inferno Hunt event supports full AFK automation through a TinyTask replay macro. The setup follows a proven clear pattern: lose the first round to unlock the replay button, record your placements and upgrades once, then let the macro loop the run.
Prepare the Loadout and Speed
Equip two strong hybrid DPS units, with Ichigo as the recommended anchor, plus two to three money units such as Nami and Yumuka. Enter the event and set in-game speed to 2x or 3x before positioning.
Position and Lose Round One
Climb to the roof at the back of the map, match your camera angle so the unit manager stays visible, then intentionally lose the first round. The loss unlocks the replay button that the macro will spam.
Record the Macro
Open TinyTask with 1x speed, continuous playback, and always-on-top enabled. Start recording, spam the replay button until you can afford your first Nami, then stop and save the pattern.
Place and Upgrade Units
Place two Namis and a Yumuka, upgrade each to around level 3, then deploy DPS units as enemies approach. Max both Namis to upgrade 5, leave Yumuka at 3, set Ichigo to auto-upgrade until maxed, then auto-upgrade Obito. Ichigo's ability can be set to auto for faster clears.
End the Run Safely
Wait about 10 seconds after the victory screen to absorb any delays, place your cursor over the replay button, then end the recording. The macro now loops the full clear pattern on its own.
| TinyTask Setting | Value | Purpose |
|---|---|---|
| Playback Speed | 1x | Keeps recorded clicks aligned with in-game timing |
| Continuous Playback | On | Loops the macro automatically after each run |
| Always on Top | On | Keeps the control panel clickable over the game window |
Infernal enemies spawn at the back of the map, so standing on the rear roof keeps your unit manager within reach of the spawn zone. This mirrors Kyne-style spawns in All-Star Tower Defense X and is the reason the macro's fixed camera angle works at all.
Loadout Roles and Unit Requirements
Unit strength is the hardest requirement for AFK Inferno Hunt. The event punishes underdeveloped rosters, and flying enemies inside the mode block ground-only attackers, which forces hybrid DPS into both damage slots.
Primary Hybrid DPS
- Ichigo recommended
- Auto-upgrade to max
- Near-solo clear potential
- Ability can run on auto
Second Hybrid DPS
- Obito pairs well
- Auto-upgrade after primary
- Covers late-wave pressure
- Must also be hybrid
Money Engine
- Nami and Yumuka
- Nami to upgrade 5
- Yumuka to upgrade 3
- Funds early DPS placement
| Role | Example Units | Upgrade Path | Key Requirement |
|---|---|---|---|
| Primary DPS | Ichigo | Auto-upgrade to max | Hybrid attack type |
| Secondary DPS | Obito | Auto-upgrade after primary | Hybrid attack type |
| Money Unit 1 | Nami (place two) | Max to upgrade 5 | Early placement priority |
| Money Unit 2 | Yumuka | Stop at upgrade 3 | Budget-friendly income |
Flying enemies appear throughout the event, and ground-only DPS units cannot target them. Running non-hybrid damage units risks a stalled run and a wasted key, so verify attack types before committing a key stockpile to an AFK session.
Rewards, Event Shop, and Pre-AFK Checklist
Beyond Benny Maru progression, the Inferno Hunt event feeds a dedicated shop. The Inferno Capsule, purchased through the Inferno Hunt Event Shop, contains Fragments, Trait Rerolls, Food, and additional items, giving every clear value even when key drops fail to trigger.
| Reward Source | What You Get | Notes |
|---|---|---|
| Event clears | Amaterasu's Key / Tabernacle Key | Chance-based drops that extend AFK sessions |
| Inferno Hunt Event Shop | Inferno Capsule | Contains Fragments, Trait Rerolls, Food, and more |
| Event progression | Benny Maru | Headline unit tied to the first full update |
Pre-AFK Checklist:
- Stockpile 90+ Amaterasu's Keys before an overnight session
- Equip two strong hybrid DPS units, Ichigo recommended
- Bring two to three money units such as Nami and Yumuka
- Set in-game speed to 2x or 3x before positioning
- Confirm TinyTask runs at 1x speed with continuous playback and always on top
With keys banked, hybrid DPS equipped, and the macro recorded, the event runs itself. Check back after a few hours to count remaining keys and decide whether another preparation night is needed before the next session.
FAQ
Q: Can I AFK the Inferno Hunt event in Anime Final Strike?
Yes. The event supports AFK farming through a TinyTask replay macro, but the setup demands two strong hybrid DPS units, dedicated money units, and a large stockpile of entry keys. Roughly 97 keys sustain 4-5 hours of automated runs.
Q: Why do my DPS units need to be hybrid?
Flying enemies appear throughout the Inferno Hunt event, and ground-only units cannot target them. Hybrid attackers such as Ichigo and Obito cover both ground and air waves, which prevents stalled runs and wasted keys.
Q: Where do Amaterasu's Keys and Tabernacle Keys drop?
Amaterasu's Keys drop from the Asakusa Flame Legend Stages and from clears of Inferno Hunt Act 1 and Act 2. Tabernacle Keys only drop as a chance reward from clearing either act, so Act 2 access builds more slowly.
Q: How long does key farming take before an AFK night?
Expect one to two nights of dedicated key farming for every night of event AFK. Keys return through chance drops on event clears, but the rate is inconsistent, so most players farm keys overnight in a separate session first.
For the full item table, including fragment caps and portal items, review the official item listings on the Anime Final Strike Wiki. Drop details occasionally shift between updates, so verify key sources after each patch.